<HTML>
<BODY BGCOLOR="white">
<PRE>
<FONT color="green">001</FONT>    package org.bukkit.event.entity;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    import java.util.Random;<a name="line.3"></a>
<FONT color="green">004</FONT>    <a name="line.4"></a>
<FONT color="green">005</FONT>    import org.bukkit.entity.Entity;<a name="line.5"></a>
<FONT color="green">006</FONT>    import org.bukkit.entity.Projectile;<a name="line.6"></a>
<FONT color="green">007</FONT>    <a name="line.7"></a>
<FONT color="green">008</FONT>    /**<a name="line.8"></a>
<FONT color="green">009</FONT>     * Called when an entity is damaged by a projectile<a name="line.9"></a>
<FONT color="green">010</FONT>     */<a name="line.10"></a>
<FONT color="green">011</FONT>    public class EntityDamageByProjectileEvent extends EntityDamageByEntityEvent {<a name="line.11"></a>
<FONT color="green">012</FONT>    <a name="line.12"></a>
<FONT color="green">013</FONT>        private Projectile projectile;<a name="line.13"></a>
<FONT color="green">014</FONT>        private boolean bounce;<a name="line.14"></a>
<FONT color="green">015</FONT>    <a name="line.15"></a>
<FONT color="green">016</FONT>        public EntityDamageByProjectileEvent(Entity damagee, Projectile projectile, DamageCause cause, int damage) {<a name="line.16"></a>
<FONT color="green">017</FONT>            this(projectile.getShooter(), damagee, projectile, cause, damage);<a name="line.17"></a>
<FONT color="green">018</FONT>        }<a name="line.18"></a>
<FONT color="green">019</FONT>    <a name="line.19"></a>
<FONT color="green">020</FONT>        public EntityDamageByProjectileEvent(Entity damager, Entity damagee, Projectile projectile, DamageCause cause, int damage) {<a name="line.20"></a>
<FONT color="green">021</FONT>            super(damager, damagee, cause, damage);<a name="line.21"></a>
<FONT color="green">022</FONT>            this.projectile = projectile;<a name="line.22"></a>
<FONT color="green">023</FONT>            Random random = new Random();<a name="line.23"></a>
<FONT color="green">024</FONT>    <a name="line.24"></a>
<FONT color="green">025</FONT>            this.bounce = random.nextBoolean();<a name="line.25"></a>
<FONT color="green">026</FONT>        }<a name="line.26"></a>
<FONT color="green">027</FONT>    <a name="line.27"></a>
<FONT color="green">028</FONT>        /**<a name="line.28"></a>
<FONT color="green">029</FONT>         * The projectile used to cause the event<a name="line.29"></a>
<FONT color="green">030</FONT>         *<a name="line.30"></a>
<FONT color="green">031</FONT>         * @return the projectile<a name="line.31"></a>
<FONT color="green">032</FONT>         */<a name="line.32"></a>
<FONT color="green">033</FONT>        public Projectile getProjectile() {<a name="line.33"></a>
<FONT color="green">034</FONT>            return projectile;<a name="line.34"></a>
<FONT color="green">035</FONT>        }<a name="line.35"></a>
<FONT color="green">036</FONT>    <a name="line.36"></a>
<FONT color="green">037</FONT>        public void setBounce(boolean bounce) {<a name="line.37"></a>
<FONT color="green">038</FONT>            this.bounce = bounce;<a name="line.38"></a>
<FONT color="green">039</FONT>        }<a name="line.39"></a>
<FONT color="green">040</FONT>    <a name="line.40"></a>
<FONT color="green">041</FONT>        public boolean getBounce() {<a name="line.41"></a>
<FONT color="green">042</FONT>            return bounce;<a name="line.42"></a>
<FONT color="green">043</FONT>        }<a name="line.43"></a>
<FONT color="green">044</FONT>    }<a name="line.44"></a>




























































</PRE>
</BODY>
</HTML>
